1) Designing game-based learning activities in SL
Maria Toro- Troconis, Imperial College
- Study set up to explore game-based learning in medicine
- aim to explore gender-related differences between groups
- Surveys conducted to examine users' feelings - no sig diffs found between two groups using or not using SL
- Females found SL SLIGHTLY more useful than males
- Recommendations - students had probs getting used to it; orientation really important before letting students loose for e-learning
- what are the practicalities of sharing resources developed in SL..?
- www.elearningimperial.com
Kathryn Trinder, Glasgow Caledonian University
- Many projects already running at the university; wanted to look at SL, which had been set up predominantly for marketing
- Aim was to look at ways to deliver rather complex mathematical concepts
- introduction/orientation - 2 hours - 20 students in two groups; avatar creation, personalising and finding friends, basic navigation
- Students took some time to change their mindset that SL was for LEARNING not PLAYING
- There is a steep learning curve and the university is planing to include SL training built into general ICT training
- Making sure students understand the purpose of the envt - that it's there for learning. Etiquette/guidlines are a good idea. Dont really want to restrict students from exploring, but they need to understand what is expecting of them.
- New environment for existing gamers was tricky to work with
- www.gcal.ac.uk/cuthere
Fay Cross, Unviersity of Nottingham
- Created a replica of the university's Trent building in SL
- Library project
- Geography project - building scaled models of the Lake District
- Why build building in SL when there's no weather??! It's a human want to do this as a first stage in exploring a new environment
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